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1. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Auorra wrote: What about the Minmatar logistic suits? I got one for the healing boost. I also upgraded to an advanced nanite injector. But now restocking is very expensive. There's a lot of talk about Caldarri suits. But how about the Minmatar...
- by Thrydwulf Khodan - at 2014.06.06 21:42:00
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2. I'm sorry for all of you new players. - in Rookie Training Grounds [original thread]
Teku Naito wrote: Forever ETC wrote: Join the Dust Academy or Immortal Guides, they can really help new players. I recommend you join the Academy first so you get the basics down, and once you choose your role then go to Immortal Guides. Onc...
- by Thrydwulf Khodan - at 2014.04.20 16:19:00
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3. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Note: While I'm sure someone else didn't miss this "nerf" I did until looking at the Scanning Table for 1.8 provided in the URL here: https://forums.dust514.com/default.aspx?g=warning&l=http%3a%2f%2fdocs.google.com%2fspreadsheet%2fccc%3fkey...
- by Thrydwulf Khodan - at 2014.04.18 14:04:00
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4. The Tactical Guide to Uplink Strategy - in Rookie Training Grounds [original thread]
lee corwood wrote: Ok, I take it back. Doing more testing and I actually have video of my uplinks saying 7 seconds on ALL uplinks, not even my own and then they all count down to 3 seconds. I feel like a glitch is happening and the bonus is onl...
- by Thrydwulf Khodan - at 2014.03.29 04:33:00
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5. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
I am seeing a wider variety of weapons on the field. And assault mass drivers are in that list. (Ouch!)
- by Thrydwulf Khodan - at 2014.03.27 10:34:00
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6. The Tactical Guide to Uplink Strategy - in Rookie Training Grounds [original thread]
John Demonsbane wrote: Thrydwulf Khodan wrote: Currently (1 day after 1.8) the Amarr bonus does not appear to apply if you drop the link and swap out suits, or if you are dead and have to spawn back in. Interesting. I haven't been able to...
- by Thrydwulf Khodan - at 2014.03.27 10:26:00
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7. The Tactical Guide to Uplink Strategy - in Rookie Training Grounds [original thread]
Currently (1 day after 1.8) the Amarr bonus does not appear to apply if you drop the link and swap out suits, or if you are dead and have to spawn back in.
- by Thrydwulf Khodan - at 2014.03.26 12:06:00
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8. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Possible interesting behavior for uplinks in Amarr suits. I'm not seeing the bonus when I die and have to spawn back in.
- by Thrydwulf Khodan - at 2014.03.26 11:48:00
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9. Skill direction question for a budding logibro - in Rookie Training Grounds [original thread]
Altus Nox wrote: Artificer Ghost wrote: REs are definitely fun, yea, but let me give you my honest opinion. Each Logistics in 1.8 will be good at their different roles, and other roles that they accidentally fill. But above all others, for ...
- by Thrydwulf Khodan - at 2014.02.26 14:46:00
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10. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
CaveCav wrote: I don't know about you guys but I can't see myself using the Gallente logistics in 1.8...I'll be keeping my Minmatar for sure and I'll be picking up either the Amarr or the Caldari logistics as a second suit, but the Gallente... ...
- by Thrydwulf Khodan - at 2014.02.25 21:37:00
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11. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Well ... the two suits that look to be 'required' post 1.8 appear to be Minmatar Logi and Amarr Logi. Minmatar due to the rep bonuses. Amarr for Uplink bonuses. If you do lots of scanning Gallente will be interesting, but we will have to see wh...
- by Thrydwulf Khodan - at 2014.02.25 17:55:00
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12. Scanner mods - in Rookie Training Grounds [original thread]
Operative 1171 Aajli wrote: I'm not on the game atm so I forget the names of the mods; but, it's the low and high slot dropsuit scanner mods. Do they along with the skills really do any good for a scout? Do the skills do any good without the m...
- by Thrydwulf Khodan - at 2014.02.24 19:41:00
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13. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
lee corwood wrote: RedBleach LeSanglant wrote: John Demonsbane wrote: I think he's talking about dropping a plate in favor of a repair module. As for the rest, that's what so maddening about this whole thing. Devs keep dropping into to...
- by Thrydwulf Khodan - at 2014.02.23 22:59:00
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14. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
lee corwood wrote: I'm surprised at some of the changes but withhold my scathing rage as I have 'heard' but don't know for certain yet that damage of certain weapons would be nerfed across the board.... Decreasing weapon damage won't really...
- by Thrydwulf Khodan - at 2014.02.20 21:24:00
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15. Minmatar Logi with Assault Rifle. - in Rookie Training Grounds [original thread]
SgtMajSquish MLBJ wrote: The CR fits better in the minmatar logi than the AR. I know this from first hand experience. The basic CR is only 1500isk per so it does not hurt to buy 50 or so to put a decent test in. On the other hand, I highly dis...
- by Thrydwulf Khodan - at 2014.02.20 15:45:00
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16. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
lee corwood wrote: CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per...
- by Thrydwulf Khodan - at 2014.02.19 20:30:00
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17. Minmatar Logi with Assault Rifle. - in Rookie Training Grounds [original thread]
Katya Thurn wrote: I have an AR BPO so that was my main reasoning for choosing that weapon. Plus in the logi guide it says the AR is pretty good. I'm not looking for FotM but a weapon that I would probably stick with. I do have some 'no skill...
- by Thrydwulf Khodan - at 2014.02.13 21:46:00
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18. How is this for a first tier Logi? - in Rookie Training Grounds [original thread]
Asterion Cretos wrote: Thanks everyone for the advice! For the dmg mod, I stuck that on there since it seems I get someone within 1-2 shots of dying but don't bring them down when going in for a revive. Practice the art of 'Pre-loaded' gre...
- by Thrydwulf Khodan - at 2014.02.03 17:56:00
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19. How is this for a first tier Logi? - in Rookie Training Grounds [original thread]
Asterion Cretos wrote: Put my SP into the first level of the Minmatar Logi. Is there any way I can improve this fitting? 2 Highs: Militia Light Damage Modifier, Militia Shield Extender LW: Militia AR Loucs Grenades Eq. Slots: Repper, Nanoh...
- by Thrydwulf Khodan - at 2014.02.03 01:34:00
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20. Remote Explosives: Unleash the Mad Bomber - in Rookie Training Grounds [original thread]
"New" Explosives Variants for Remote Explosives: These are Minmatar Loyalty Store items purchased with a combination of Loyalty Points and ISK: Standard Republic Remote Explosives Advanced Republic F/45 Remote Explosives Prototype Republic Bou...
- by Thrydwulf Khodan - at 2014.01.31 16:23:00
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